Violence in Games
12/2004
By S. Housley
With the holidays approaching I felt it
that it was appropriate to address the issue of violence
in games. As a parent I abhore violent games. Actually
I dislike the way companies use violence to market to
children. Sadly more and more entertainment companies
are using use violence as a marketing tool.
As a professional I understand the need
for businesses to make money. The fact of the matter
is violence, like sex, sells. Compare the revenues in
the software industry of an eductional software developer
like Flix Products or Pharos Games to that of Duke Nukem,
sadly you will find that regardless of the high quality
software, violence outsells quality interactive educational
tools every time. Why?
Is it the emphasis society places on gore,
making it "cool", or is it the lack of emphasis
on education that is creating a society where there
is disdain for intelligence and celebration for violence.
Software developers in the entertainment
sector face a difficult decision, do they morally and
ethically write software that they value and believe
in, but won't feed their families? Or do they turn to
the darkside and embrace violent games with narcistic
twists that allow players to personalize their warriors?
More and more products are emerging with
war themes or behavior that any sane individual would
find offensive. While adults, in most cases, can distinguish
between reality and fantasy but with the technological
advancements and graphical barbaric nature of games
being released.
Now, I'm not really a fanatical person,
or parent for that matter, unless of course you ask
my children, but I have to wonder who is at fault? Is
it the parents who complain about the violence in the
games but have little interest in those with educational
value? Let's face it in this equation in most cases
it is the parents who pay for the violent games, often
succumbing to peer pressure so that their child will
not be ostracized. Is it the fault of the media that
glorifies violence or is the fault of society that fails
to speak up? In modern society there is a stigma associated
with being smart, it is a heavy cross for any child
to bear. It is so much easier for children to be cool
and play Quake. What values are we are ultimately instilled
in these childrens? It the fault of the developers themselves
who capitalize on the blood being spilled, constantly
pushing the limites of what is socially acceptable?
About the Author:
Sharon Housley manages marketing for the NotePage http://www.notepage.net
and FeedForAll http://www.feedforall.com
product lines. Other sites by Sharon can be found at
http://www.softwaremarketingresource.com
, and http://www.small-business-software.net
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